Skip to content
Daily World UK

Guitar Hero at 20 – How a Plastic Axe United the Gap Between Rock Generations

It has been two decades after Guitar Hero hit the market in North America, offering everyday gamers the tools to become rock legends. Figuratively speaking, but try telling that someone who's nailed the epic four-minute instrumental break before an enthusiastic crowd of friends.

Developed by the developers, Guitar Hero gave players a guitar-shaped controller to follow coloured notes scrolling down the screen in time with a song. Every sequence mimicked particular chords, creating the sensation of a genuine live show.

Harmonix previously tried its hand in the music genre before partnering with RedOctane, later purchased by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising massively profitable franchise that had a significant impact for many musicians included, showcasing classic groups to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the initial budgetary hurdles in securing the recordings – even though the first two games primarily featured rerecorded tracks.

“We reproduced every song because the dollar figure prohibitive,” he explains. “Even with the publishing rights by themselves, it was nearly impossible. We failed to secure acts such as the Who – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once the game became a hit, album purchases and radio play were going up, everyone wanted to participate.”

He adds: “Among the amazing things was how many parents got in touch and thanked us for introducing their kids to the songs they adored. It evolved into a multigenerational thing.”

Timeless Music Gains a New Audience

Northern Irish group the Answer included their track on the 2008 game the popular installment. Lead musician Paul Mahon remembers the way the game revived classic rock back into vogue: “Guitar Hero offered a bigger, new demographic. Generally such music was seen as outdated material, however when it was featured on the title young people were finding it, suddenly it became trendy. That legitimised it, eliminating the outdated label. It gave all our music a new life.”

In 2008, the Answer’s first record remained not available stateside, so the game served as a primary platform for exposure for the group during their a North American tour supporting the rock giants. “The roadies had on Never Too Late during travel, and several knew us from Guitar Hero,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Impact

Rock’s heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and others featuring in specialized game editions that focused on their music collections and associated lore, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said earned the band greater revenue than any of their studio albums. It sold well over half a million copies upon release, and sales of their songs rose significantly at a time when the music business faced decline.

Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics but an array of personalization features. This track is difficult even in the hardest setting, let alone performed at increased tempo and without missing every one of its near 4,000 notes. They stated it took months of practice of practice.

“The game offers a, fantasy thing. Just as with other games, that doesn’t mean you ought to pick up a real gun and go to war,” notes DragonForce guitarist the artist.

DragonForce previously completed a profitable run when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them a household name. “I remember the record label informing us that we were selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero proved so vast that it has threatened to eclipsing all other the band has done. Last year, the track was used in promotional material for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, that's fine – everyone’s got a unique path in music and I'm pleased we played a role of people’s lives”.

The Lasting Legacy of a Iconic Controller

The best marketing, be it for automobiles, clothes or games, goes further than selling something – it inspires a longing. Was the game able to harness this? “That’s exactly what our team trying to create,” he confirms. “The excitement of performing as a rock star in the spotlight. Since the beginning, the creators believed there’s an instinctive human desire to make music, and their goal was to use technology to allow people to do it”.

The majority installments were released in just a five-year period between 2005 and 2010, featuring derivative titles like DJ Hero, complete with a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, except for a short-lived revival several years later.

Games such as Clone Hero and Fortnite Festival have kept the community alive, with expectations of something from the founders in development. Recently formed developers has begun work on its debut music game. Original co-founders are both involved as special advisers. Is the world prepared to welcome a new entry following the classic?

“We thought those games could be like Madden where you can update every year,” Dornbrook says. “With abundant new music it could remain evergreen, thus I remain hopeful. It's entirely possible for it to continue for future fans.”

By

Michelle Foster

Elara Vance is a seasoned journalist with over a decade of experience covering UK politics and culture, known for her sharp analysis and engaging storytelling.

Daily World UK

Type to search articles.